Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that elevate our upcoming titles. Working remotely, you will define the sonic identity of our games, crafting thematic material that aligns with narrative, characters, and environments.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient environments to intense combat and cinematic themes.
- Develop adaptive musical layers and stems that react to player actions and changing gameplay scenarios.
- Collaborate with narrative designers, producers, and sound designers to ensure music complements mood and pacing.
- Integrate musical assets into game engines and audio middleware (e.g., Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting, managing assets according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Fully equipped home studio capable of delivering studio‑standard audio.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Expert‑level proficiency with Digital Audio Workstations such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music into Unity or Unreal Engine.
- Familiarity with audio middleware tools like Wwise and FMOD.
- Deep knowledge of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
What we offer
- Remote work flexibility.
- Opportunities to shape the audio experience of multiple upcoming titles.
- Collaborative creative environment with a passionate development team.
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Published 1 month ago
Expires 2 weeks from now
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Odixcity Consulting
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